Open Game Maker 2D, Version 1.0.1
In OGE/OGM, a sprite group could be a UI container or a sprite
You may open a group property dialog by double clicking a
group's name in the resource list.
And then you will get a dialog like this:
Let's see the details about the fields in the dialog.
1. Group Name
Name of the group.
2. Sprite Resource
Here we can set a source where the group can get the sprites.
And we should select one of the following 3 choices:
- "None" - it means that the group should be a sprite
- "Single" - it means that the group should be a UI
- "From Scene" - it means that the group would copy the
sprites from some scene.
3. Root Sprite
If the group is a UI container, the Sprite Resource should be "Single".
And you should select a window sprite as the biggest container(the
That window sprite may have many children which combining a complex UI.
If the group is NOT a UI container, you should let this field blank.
4. From Scene
Point out that the group will copy the sprites from which scene.
5. Auto Generate
If the group is a sprite generator, you may click this check box and
select the sprite you want to generate.
6. Copy Count
Fill this field to tell OGE/OGM how many copies you want to generate
with the group.