Open Game Maker 2D
Tutorial - Lesson 4 |
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In lesson 4, we will return to the general development in OGM2D. |
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That means you have to learn how to write scripts from now on. |
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And lesson 4 will show you how to create a sprite and control it by writing scripts. |
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Step 1 - Create a new empty game | ||
Please follow Step 1 in Lesson 1 to create a new empty game. | ||
Step 2 - Add image resource to the game |
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Please first download the image resource from the following link: | ||
gameres/plane.bmp |
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Active the image resource list and click the "Add" button to start to add image resource. | ||
In the popup dialog, click "Add Images" button. |
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Select "plane.bmp" to add. | ||
Click "OK" button to finish adding image resource. | ||
Step 3 - Add new sprite to the game | ||
Active the sprite resource list and click the "Add" button to start to add a new sprite. | ||
In popup dialog, after input the "Sprite Name" and "Sprite Type", please click the "Add" button in the animation group box. | ||
Then an animation dialog will be shown. And please first click the "..." button to select an image for the animation. | ||
Select the "plane" image and click "OK" button. |
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Click "Locate the strip and frames" button to set the strip and frames of the animation. |
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In the popup dialog please click "Use whole image as the strip" first. |
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Then fill the "Row Count" and "Column Count" and click "OK" button. |
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After set the position and size of the frames, we need to set the time of the freames too. |
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And then, please click the following 4 buttons to set the origin and bounding box (for collision detection). |
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Click the "OK" button to add this animation to the sprite. |
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Finally, let's click the "OK" button of the sprite dialog to create the new sprite. | ||
Now we may drag and drop the new sprite to the scene to test it. |
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Click "Run scene" button to see whether the "plane" sprite works well or not. |
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About the details of the fields in all the sprite and animation dialogs above, you may refer to the manual of OGM2D: |
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http://ogm2d.sourceforge.net/manual/editors_sprite.html |
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Step 4 - Move the sprite by script | ||
Select "Plane1" in the scene, and double click its "OnUpdate" event. |
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Then the script code of the "OnUpdate" event will be added automatically. |
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Please copy the following script in blue and paste them into the "OnUpdate" event. | ||
int iSprId = OGE_GetSpr(); int iSpeed = 2; if (OGE_IsKeyDown(Key_Up)) OGE_MoveY(iSprId, 0-iSpeed); if (OGE_IsKeyDown(Key_Right)) OGE_MoveX(iSprId, iSpeed); if (OGE_IsKeyDown(Key_Down)) OGE_MoveY(iSprId, iSpeed); if (OGE_IsKeyDown(Key_Left)) OGE_MoveX(iSprId, 0-iSpeed); |
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And then click "Run scene" button to test the script in "OnUpdate" event. | ||
If it is OK then you should be able to use the keyboard to control the player. The arrow keys control its movement. |
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About the details of the sprite events, you may refer to the manual of OGE2D: | ||
http://oge2d.sourceforge.net/manual/events_sprite.html |
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About the details of the sprite API functions, you may also refer to the manual of OGE2D: | ||
http://oge2d.sourceforge.net/manual/apien/group___sprite.html |
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Okay, that's all of lesson 4. See you later. | ||